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Action Flow in Metroid: Fusion


Found this interesting video making the Internet rounds. It’s a developer talking about action flow in video games, and he uses Metroid: Fusion as an example. Metroid: Fusion was my very first Metroid game, back on the Game Boy Advance, and I spent many weeks playing it and enjoyed it quite a bit. His insights into the game at first leave you puzzled but then make perfect sense as he illustrates what he is referring to.

Whenever people scoff at video games and people who play them, I remember analysis pieces like this. Lots of time and energy go into making these games. It’s a billion dollar industry. It employees thousands of people. Statistically, there has to be at least 20% Christians in those development houses. All that to say that video games are important, and underappreciated by many.

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